Kastles and Koopas, a custom made amiibo board game
| Welcome everyone to my amiibo game I call Kastles and Koopas! It is currently played on an 8x8 grid made up of circles, where the goal is to defeat all the amiibo on the opposing team! There are five classes: Basic, Feather, Bruiser, Support, and Technical. Basic Basics are run of the mill characters and movesets, don’t excel at anything specific. Bruiser Bruisers move slowly and deal tons of damage, they also have lots of health. However they cannot be healed or knocked back by opponent’s attacks, with the exception of Chrom’s Flare Blade. Support Supports take a backseat on the board, dealing minimal damage but with extraordinary special abilities that turn the tide of battle. They also tend to have less hp on average, but some of them remain at 4 hitpoints. Feather Feathers are fast. Not even considered glass cannons, they use their quick movement to deal damage without being hit back, you play their game. But once you’ve caught them it’s game over, they have little in the way of hitpoints. Technical Technicals have the same health as basics but with more complicated special abilities that take more time to pin down and master. Once you have though, they are incredibly effective! Almost every single amiibo does something different! In order to set up, select four amiibo and place one in the bottom left hand corner of your side of the board. Place the second, third, and fourth amiibo in every other space until finished. Terminology: Movement Options: How many circles an amiibo can move. Kingwise: Moves the same way a king does. Rookwise: Moves the same way a rook does. Bishopwise: Moves the same way a bishop does. Queen: Moves the same as a queen entirely, unless otherwise specified. Any Direction (Movement): Can change directions in the middle of your movement. Jump/Hover/Climb/etc.: The ability to travel over other amiibo or obstacles. Knockback: Attacks that move your opponent/the attacker. On the first turn of movement, you must move your figures in order from left to right if you wish to move all of them. After the first turn, you may move them in any order. Kill Option: Basic attacks with infinite uses that every character has. Special Ability: Abilities with finite uses that shake up the battle! Forward: Travels in adjacent circles. Any Direction (Attack): Can move in any of the 8 cardinal directions. Attacks CANNOT change direction midway through unless otherwise specified (i.e. PK Thunder) Double Damage Zone (DDZ): A black outlined 2x2 grid in the center of the board where if both the attacker and defender are in the zone, attacks deal double their normal damage. Notes: Bruisers are immune to knockback, unless hit by Chrom's Flare Blade or by other Bruisers' knockback abilities. You cannot use an ability that prevents your opponent from moving twice in a row. If you have two different amiibo with stun abilities, you may stunlock. Some abilities use rng, roll a respective dice (i.e. d10 for Luigi's Misfire) or use an rng website to determine. Each amiibo's individual abilities are posted daily onto the r/AmiiboTabletop reddit, an old subreddit I have recycled for the use of my game. There is also a discord server you may DM me to get added to! Thank you all, have a great day! [link] [comments] |