Cities Skylines 2 - metro overhaul proposal.
![]() | Cities Skylines 2 - metro overhaul proposal. by Chleosl The Cities Skylines have an inspiring ingenuity, proposing the players to let vision the new insight to see the Transportation Engineering - a dimension further - from the monotonous idea and thinking of just tracks and roads laying on the city. While with my experiences on the Seoul, and many other inspirations from the similar far-eastern cities like Tokyo and Shanghai, I personally had brought a lot ideas to revise the game's metro system and the its pedestraying system, a slight dimension further from the currentday's "abstracted" of its kind. lists of contents
1. Pedestrian passage Snappoint around the metro Platform - Build the Platform First then build/route the Exit later video model that mock-ups the concept of contents #1. (Video) This is the basic mock-up model that the concept had abstractly imitated in Cities Skylines 1, the Pedestrian Passage is sticking to the side/around of the platform; making user to given the freely designable of its own station and the metro itself. The user may get Managed to dive into make himself actively understand and interpret, experience how the metro station is designed, by integrating and optimizing it with the each concept of locals. Getting an idea how the metro and its system, further how Those Pedestraining Complex System does works. The Ground Road could also have the Underground Pedestrian Passage Exit snappoint - If the user is building an exit and bring it on the onside of the road, it might be stick onto the roadside. The Alternative Image for the Video modeling 2. The separating of Lightweight rail transit and train-compatible heavy-weight track rail metro Cities Skyline 2 Currently Separating Light- and Heavy-Railed Metro Transits into the Tram and Metro, and the train for the 'other express'. but, This might actually lacks of some appropriate approach to build the more organical systematic of network. I pull my opinion that the Railing transportation would be divided into only two-types of its: the 'Light Railing' and 'Heavy Railing', or, the 'heavy track' and 'light track' Which holds (Interdomestic) trains/freight and heavy metro for the heavy rail, and the light metro and tram for the light rail. The user builds only the two types of railing: Freight&Heavy Metro holding Heavy Track and the Light Metro&Tram holding Light Track, and designate/batch the either types of transport on it. picture below is the diagram 'rail reorganization' to get the idea more intuitively. The User Builds only Two types of Railing, the Heavy and Light, and designate/route the either types of transport. To composite the more organical systematic of railed transport network with provincial-train and local-metro, the (conventional) heavy-weight train track should able to both embrace the relative high-speed train batch and the metro-like heavy railed metro, which exactly works as the high-capacity metro -also being an 'local train' for the some of same-demand-route of its train. It's not only about the 'there's an empty between the metro and train, let's build a new one', but the 'it is more \*Aesthetically Logical\*(appropriate approach of) using and build of the standard train tracks'. the city's most 'stem-track', i.e the most central line of heavy-track train railing also should able to embrace the heavy-rail metro on its demanding and waying. 3. the Transfer System - Building the Interconnecting Pedestrian Passage between the several Platforms IRL, the metro system and its metro station is always on being in expansion as the city grows especially there is the new metro line is building and the Transfer Structure is needed. With the systematic we had proposed in the contents #1, i.e 'Designable pedestraying structure routing Integrated with the Metro and Public Transportation System', we can apply this approach and logic to newly work & build the new transfer system for the Cities Skyline 2's Public Transit Building and Structuring. The Player Connect Several Metro Platform on the Pedestrian Passage at the each Desired Level of Complexity demanded by User; one can connect it brutely and straightly or can make Aesthetically Logical; just connect the platforms with Interconnecting Pedestrian Passage. Connecting Two Metro Platforms with the Pedestrian Passage with Exit Structure (GIF) 4. Given The Pedestrian Passage or the Pedestrian Space more detailed function - the Organization and rework of the Pedestrian Passages to make it Providing commercial supplies etc for Pedestrians through In the high-floating population District, the Metro Station is often to become to be far more Utilized, providing various supplies to and through the pedestraying population below and on it, further making the active cultural blooms and heritages. The Picture of the EulJiro Underground Passage. This is the Image of the EulJiro Underground Passage, Constructed Following the street where the Seoul metro line 2 is laid and connecting its Five Stations and Four Transferable lines, making the District and its area function like a linear Cultural-Activity-Rich Complex that is laid next to the most central downtown of the Seoul. The Search result of 'EulJiro Underground Passage' on Naver Map. Toronto PATH, we cannot overlook and misses with this when talking this subject. The Picture of the Toronto PATH Toronto Path is One of the Oldest and Most Well-Designed Pedestrian Passage Complex around the World, and Actually IMO I think this is the kind of upper limit-ish level of the Complexity for Designing Underground Pedestrian Passage in the Cities Skylines Game. More Complex than this, you will get kinda of tired; in 'general gameplay'. Source: the City of Toronto Official Website There are Also Several Super-Sized Pedestrian Complexes Around the World, Represented by the several train Stations in the New York and Chinese Metropolitans, Famous Tokyo and SInjuku, etc. but i'll only leave the Picture of the Sinjuku Station - that Famous map of the Sinjuku Station below. you know, there are so much open Possibilities for the Undergrounded Passages Providing Park and Commercial Supplies through. That Famous Section Map of the Sinjuku Station. The reason of Organizing Those Functioned Pedestrian Passage 'Upgrades', like the Road Upgrading but it is giving(Designate) the Supply Function to it, Is more than sufficient. I Certain you must will get the Idea. 5. Integrate Pedestrian passage Snappoint around the Basement Floor of the landmark and Large-Scale Buildings You know, actually this subject is pretty Trivially Intuitive, you can exactly thought of that in Airports and Subway-Connected Buildings and Department Stores. Cities Skyline still is providing some of its in its Buildings, but It's rather great to have the Snappoint Generally. You Can build the Complexes with your genuine Aesthetics and true Love! This is the Example Station Layouts that Applied The Concepts into Three Stations. Metro Rehaul - Example Station Layouts Various Metro Station Layout examples (partially Cut GIF) due to 100MB limit of the GIF uploading, ill leave the Original Video & map savedgame below: https://steamcommunity.com/sharedfiles/filedetails/?id=3305205302 In this System and Concepts of the Railed Transit and The Transit System's Pedestrian arranging, the User can discover its Essence of the Designing the Local Suburban Districts, more Accessible with the Own Design and Vision to The Transportation Engineering, A Dimension Further. Written and Designed by Chleosl [link] [comments] |